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51 1991

Resume 3d Artist

19 August 2018y.

Kharkiv

Log in or register as an employer to see the contact information.

  • Education—
  • Work experiencedoes not matter
  • Job typeany
  • Work typeany

Professional skills

  • 3D
  • After Effects
  • Arabic
  • Design
  • Designer
  • English
  • Excel
  • HR
  • iOS
  • LESS
  • Mobile
  • Photoshop
  • PowerPoint
  • RSpec
  • Sketch
  • Hardware
  • Microsoft Excel
  • Adobe Premiere
  • NET

Original text

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MUSAAB ALAZAWI

3D ARTIST

AND

COMPUTER TECHNOLOGIES ENGINEER

ABOUT ME

I'm a 3d artist and an engineer of computer technologies ,
I have a very strong knowlage about almost every thing related to 3d.
I'm also a concept artist , designer , visualizer , creator and i love to creat
games and movies stories ,
I have deep imagination and endless creativity ,
I also do Software and Hardware maintenance, Formatting and Programs
Settings.

EDUCATION

2009-2013

Al Salam University College

Bachelor of Science in Computer Engineering Technologies

Baghdad, Iraq

(Member of Iraqi Engineers Union since 2015)

JOB EXPERIENCE

2014-2015

Kurdistan International Bank (KIB)
Erbil, Iraq
ATM+pos system & maintenance

2015-2016

Kurdistan International Bank (KIB)
Erbil, Iraq
human resources (HR)

PROFILE

Name :

Musaab Majeed Hameed
Birthday :

*** 10, 1991
Marital Status :

Single
Nationality :

Iraq-Baghdad
Residency :

Turkey-Ankara

CONTACT

+9**********8

Show contacts

musaab-alazawi

LANGUAGES

Arabic
English

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ADVANCED SKILLS

• experience , skills and ability to solve and fix complicated problems

in models , textures , shades , lights , uv maps , normal maps and other

common/uncommon problems

• modelling ( Low poly , Mid poly , High poly )

• sculpting ( hard and organic surfaces )

• retopologizing ( organic and photoscaned surfaces )

• baking ( normal maps , ambient occlusion , curvatures , ID , etc.. )

• rigging ( simple mechanical and organic )

• lighting ( environments lights , studios lights , interiors lights , etc.. )

• texturing , unwrapping , uv mapping , rendering , compositing

, skinning , physics , animations and more ..

• particle system , hair simulation , smoke simulation , water simulation,

cloth simulation .. etc ..

• powerful and advanced experience , knowledge and ability to use

those skills to create and design : weapons , vehicles , environments ,

buldings , interiors , exteriors , characters , creatures , props , assets ,

stylized assets , hard surfaces , organic surfaces , level design and

many more..

FOR :

•

games : ranging from mobile games to AAA games ,

real time and cinematic trailers

•

movies : hyper realistic and animations

•

products , commercials , tv shows , events and even medical Purposes

MORE ADVANCED SKILLS

• creating different LOD for the same asset

• converting 2d concepts to 3d assets from one perspective view shot

• visualize new concepts and convert it dirctly to 3d

without any sketches

• visualizing and sketching new concept

• creating multible PBR materials for complicated assets

or one simple asset in one texure set

• creating high quality renders ( photos & videos ) using Cycles , Iray

, realtime engines ( UE4 & eevee ) and other softwares ( Sketchfab &

marmoset toolbag 3 )

• creating and using normal and height maps

• creating and using seamless tiles and textures

• superb sketching skills

• I always aim to make the result better than the best

SOFTWARES

Blender

Marmoset toolbag3

Substance painter

Crazy bump

Sketchfab

Z Brush

UE4

Adobe Photoshop

Adobe Premiere Pro

Adobe after effects

Krita

Paint.net

Realtime engine eevee

Microsoft Word

Microsoft Powerpoint

Microsoft Excel

Software maintenance

Hardware maintenance

Formatting &
Softwares Installations &
Configurations

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LOVE TO BE IN THESE POSITIONS

creative director , lead 3D artist , 3D artist , art director , weapons artist ,

vehicles artist , texture artist , environment artist , hard surface artist ,

props artist , lighting artist , cinematics artist , technical artist ,

concept artist , characters-creatures artist , level designer .

MORE ABOUT ME

• i love to create futuristic , sci fi , hestorical , old , apocalyptic and

Steampunk high detailed stuff like weapons , vehicles , environments

and even new concepts in my spare time

• willing to learn more programs such as substance designer , quixel suite

, modo , ***a , max , octane render , keyshot , unity and more in very

short notice

LOVE TO WORK IN THESE INDUSTRIES

games , movies , commercials , Architectural , interiors

Automotive , vehicles , weapons , products and mechanical design

industries.

HOBBIES

swimming , tennis , football , watching movies , palying top trending games

Portfolio

:

https://www.artstation.com/musaabalazawi

‹›×
    Category:
    • Designers
    Resume published:
    19 August 2018 (01:23)
    Resume code:
    493110
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